• 07/12/2014 12:45 AM 13
    Hi everyone and welcome to the third and final piece in our “Digging into Detail” series. My name is [TWDEV] Maniche and I’m the Lead Level Designer here at Traction Wars as well as being part of “Sword” mapping team alongside [TWDEV] Mars and TWDEV [RvtL]. I’m here to bring you the final result of everything we’ve been blogging about over the last couple of weeks ...
    25/10/2014 08:00 PM 29
    Hi all, welcome to the second part of our level design blog. I'm [TWDEV] RvtL, part of the level design team together with [TWDEV] Maniche and [TWDEV] Mars. In this blog we'll take a closer look at the terrain of Merville Battery, and how we developed it into a historically accurate environment where players can fight and explore ...
    04/10/2014 11:00 PM 23
    As is probably now a yearly thing, last weekend some Traction Wars developers descended upon the Earls Court Exhibition centre in London for a huge showcase of the latest games, technology and queue control. The event saw four of our devs manage to come together for the first time: Interaction Designer [TWDEV] hannibaldinski, Lead Artist [TWDEV] volcol, Modeller & Texture Artist [TWDEV] brrr, and Lead Composer/Sound Artist [TWDEV] calgoblin. We spent the weekend playing games, meeting developers, and of course pointing the world in the direction of Traction Wars! ...
    19/09/2014 11:45 PM 22
    Hello everyone, I’m [TWDEV] Mars and I’m a Level Designer on the Traction Wars team. Welcome to the first section of our three-part level design blog. [TWDEV] Maniche, [TWDEV] RvtL and myself are Level Designers for Traction Wars and as part of this blog we will be focusing on how we have developed our showcase level Merville Battery ...