• 25/10/2014 07:00 PM 28
    Hi all, welcome to the second part of our level design blog. I'm [TWDEV] RvtL, part of the level design team together with [TWDEV] Maniche and [TWDEV] Mars. In this blog we'll take a closer look at the terrain of Merville Battery, and how we developed it into a historically accurate environment where players can fight and explore ...
    04/10/2014 10:00 PM 23
    As is probably now a yearly thing, last weekend some Traction Wars developers descended upon the Earls Court Exhibition centre in London for a huge showcase of the latest games, technology and queue control. The event saw four of our devs manage to come together for the first time: Interaction Designer [TWDEV] hannibaldinski, Lead Artist [TWDEV] volcol, Modeller & Texture Artist [TWDEV] brrr, and Lead Composer/Sound Artist [TWDEV] calgoblin. We spent the weekend playing games, meeting developers, and of course pointing the world in the direction of Traction Wars! ...
    19/09/2014 10:45 PM 21
    Hello everyone, I’m [TWDEV] Mars and I’m a Level Designer on the Traction Wars team. Welcome to the first section of our three-part level design blog. [TWDEV] Maniche, [TWDEV] RvtL and myself are Level Designers for Traction Wars and as part of this blog we will be focusing on how we have developed our showcase level Merville Battery ...
    15/08/2014 09:00 PM 24
    Hello there my fellow Traction Warriors. [TWDEV] Hannibaldinski here - welcome to another Traction Wars development blog. In previous updates we have shown some of our “Work in Progress” first person weapon animations, but today I want to talk about the third person, full-body animations such as running, crawling and jumping ...