• 21/12/2014 05:00 PM 3
    It’s been a while since we last did a community questions update so we felt it was high time we put that right. Once again we’ve trawled through the many questions we receive from the community and penned answers to some of our favourites ...
    07/12/2014 12:45 AM 14
    Hi everyone and welcome to the third and final piece in our “Digging into Detail” series. My name is [TWDEV] Maniche and I’m the Lead Level Designer here at Traction Wars as well as being part of “Sword” mapping team alongside [TWDEV] Mars and TWDEV [RvtL]. I’m here to bring you the final result of everything we’ve been blogging about over the last couple of weeks ...
    25/10/2014 08:00 PM 29
    Hi all, welcome to the second part of our level design blog. I'm [TWDEV] RvtL, part of the level design team together with [TWDEV] Maniche and [TWDEV] Mars. In this blog we'll take a closer look at the terrain of Merville Battery, and how we developed it into a historically accurate environment where players can fight and explore ...
    04/10/2014 11:00 PM 23
    As is probably now a yearly thing, last weekend some Traction Wars developers descended upon the Earls Court Exhibition centre in London for a huge showcase of the latest games, technology and queue control. The event saw four of our devs manage to come together for the first time: Interaction Designer [TWDEV] hannibaldinski, Lead Artist [TWDEV] volcol, Modeller & Texture Artist [TWDEV] brrr, and Lead Composer/Sound Artist [TWDEV] calgoblin. We spent the weekend playing games, meeting developers, and of course pointing the world in the direction of Traction Wars! ...