Team Recruitment

WHY JOIN THE TEAM?

Professional - Motivated - Organised - Friendly

Professional:

The team consists of a international group of dedicated and professionally minded individuals who are all striving for the highest possible standards using the stunning CRYENGINE. Our choice of this remarkable and bleeding-edge engine enables us to work to previously impossible levels of detail and accuracy without damaging gameplay.


Motivated:

Each member of the team has their own motivation be it for experience, fun or to improve their portfolio. Each of us however shares the same drive and passion to make the game something remarkable. We try wherever possible to try to match team members with tasks that will develop their skills and expand their knowledge. Several of our retired team members have made the leap into the industry and we hope to help more to follow in their footsteps in the future.


Organised:

The team uses a specially designed task manager to oversee the development of individual elements of the game. This enables the team to keep track of a multitude of ongoing tasks and to remain efficient as the team expands. We are fully equipped with the necessary development tools including a dedicated VOIP server for testing as well a high-bandwidth FTP server and two SVN servers.


Friendly:

The team has always had a warm and friendly atmosphere which is partly the reason for the unusually good retention of developers on the game.


WHO ARE WE LOOKING FOR?

The team is always looking to expand so if you are interested please check the list below to find the current recruitment status of each role.

Summary of available positions:

Arts Department
Animator +

Animators may expect to mainly on character animations for weapons, movement and interactions. Simple assets will often be supplied to animators already rigged and ready to animate but the ability to rig more complex assets such as characters although not essential is desirable.

Required:
We normally look for the following in any application

  • Experience in rigging and animating using either 3D Studio Max or Maya (team standard is 3DS 2012)
  • A positive attitude towards constructive criticism
  • Examples of previous work

Suggested:
Considered useful/beneficial but not required

  • Experience in exporting animations into CRYENGINE version 3.5+
  • Experience in Mannequin
  • Full-body character animation experience
Character Modeller +

Character Modellers will be producing human characters, 1st-person arms and character accessories such as water flasks, belts and pouches.

Required:
Considered useful/beneficial but not required

  • Low-poly modelling
  • UVW Unwrapping
  • Experience modelling characters for a realtime application
  • A positive attitude towards constructive criticism
  • Previous work to show

Suggested:
Considered useful/beneficial but not required

  • High poly character modelling and baking
  • Character texturing experience (with examples)
  • Experience organic sculpting in Mudbox or Zbrush
  • Experience in character rigging
Environmental Modeller +

Modellers may expect to work on a variety of environmental assets. We try to accommodate personal preferences in assignment of tasks but inevitably this is not always possible. High-poly modelling is not required although preferable. CRYENGINE3 allows us to push the number of triangles in our models but experience in low poly modelling is essential to get the most out of the the available budget. For comparison Refractor 2 usually has 3,000 tris for weapon compared to ours of between 6,000-8,000+.

Required:
Considered useful/beneficial but not required

  • Low-poly modelling a wide range of objects (e.g. weapons, buildings & props)
  • UVW Unwrapping
  • A positive attitude towards constructive criticism
  • Access to and experience in 3D Studio Max 2010-2012 (the team standard is 2012).
  • Experience in texturing
  • Examples of previous work

Suggested:
Considered useful/beneficial but not required

  • Rigging/Exporting for CRYENGINE2/3
Flash Artist +

You would be working in Flash and ActionScript 2.0 to implement designed interfaces and HUD elements


Required:
We normally look for the following in any application

  • Access to and experience in Adobe Flash CS3
  • Experience in ActionScript 2.0
  • A positive attitude towards constructive criticism
  • Previous work to show

Recommended:
Considered useful/beneficial but not required

  • None
Texture Artist +

Texture Artists will be working on organic and non-organic objects ranging from characters to ground textures and decals.

Required:
We normally look for the following in any application

  • Access to and experience in any of the following: 3D Studio Max 2010+
  • A positive attitude towards constructive criticism
  • Experience in the creation of diffuse, normal and specular texture maps up to 2048x2048px and the baking of ambient occlusion maps
  • Experience in organic and inorganic texturing with previous work to show
  • Experience in creation of ground textures and decals

Suggested:
Considered useful/beneficial but not required

  • Extensive experience in texturing a wide range of objects of most surface types for characters, weapons, vehicles, props and buildings.
  • Experience in high-poly normal map baking, modelling and exporting statics to CRYENGINE2/3
Vegetation Artist +

Vegetation artists are responsible for the modelling, texturing and exporting of vegetation including grasses, crops, hedges and trees.


Required:
Considered useful/beneficial but not required

  • Low-poly modelling a wide range of objects (e.g. weapons, buildings & props)
  • UVW Unwrapping
  • A positive attitude towards constructive criticism
  • Access to and experience in 3D Studio Max 2010-2012 (the team standard is 2012).
  • Experience in texturing
  • Examples of previous work

Suggested:
Considered useful/beneficial but not required

  • Rigging/Exporting for CRYENGINE2/3
Mapping Department
Level Designer +

Level Designers/Mappers will be tasked with creating multiplayer levels with a strong emphasis on historical accuracy to real world locations and compatibility with tactical gameplay. Team researchers are available for help finding references and information about locations.


Required:
We normally look for the following in any application

  • Experience in level creation in Sandbox2/3
  • Previous level design & mapping experience with work to show.

Recommended:
Considered useful/beneficial but not required

  • Experience in Sandbox3 (either Crysis 2 or IndieSDK editions)
  • One released level
Particle Artist +

Will be producing a wide range of particle effects ranging from explosions and fire to smoke.


Required:
We normally look for the following in any application

  • Experience in creating realistic particle effects in CRYENGINE2/3.

Recommended:
Considered useful/beneficial but not required

  • None
Coding Department
C++ Programmer +

A C++ Programmer works in the sourcecode to change how the player interacts with the game environment and client-server interaction. The role of a C++ Programmer is very varied with some scope for the individual tasks of a programmer to be tailored to individual preferences.


Required:
We normally look for the following in any application

  • Experience in writing and editing C++ against design criteria/brief
  • A positive attitude towards constructive criticism
  • Previous work to show

Recommended:
Considered useful/beneficial but not required

  • Experience in programming for a game/realtime environment
  • Experience in Server/Client/Network interaction
Coder/Scripter +

Coders are responsible for importing various assets into the game, ranging from statics to weapons and vehicles. Asset behavior and properties are then scripted in XML.


Required:
We normally look for the following in any application

  • Experience in XML markup
  • Experience in exporting assets to CRYENGINE2/3
  • Access to and experience in a version of 3D Studio Max 2010+
  • Previous work to show

Recommended:
Considered useful/beneficial but not required

  • Basic modelling experience
LUA Programmer +

Required:
We normally look for the following in any application

  • Experience in LUA
  • Experience in server-client coding and network coding.

Recommended:
Considered useful/beneficial but not required

  • None
Sound Department
Composer
Sound Engineer / SFX Artist +

Will be producing sound effects varying from weapons to background ambients and exporting them to engine using FMOD Designer


Required:
We normally look for the following in any application

  • Experience in creating realistic SFX with samples of previous work.
  • Experience in FMOD Designer

Recommended:
Considered useful/beneficial but not required

  • None
Advisory Department
Military Adviser +

Historical Advisors will be advising the team in all aspects of the game regarding military realism.


Required:
We normally look for the following in any application

  • Military experience either serving in the Armed Forces or equivalent.
  • Good written communication skills.

Recommended:
Considered useful/beneficial but not required

  • Knowledge of British or German WWII tactics
  • Frontline combat experience in a national military
Military Historian +

Historical Advisors research in detail various areas of World War II including potential map locations, vehicles & weapons as well as ensuring the game maintains the highest standards of historical accuracy and realism.


Required:
We normally look for the following in any application

  • Extensive historical knowledge with a specialism in World War II,
  • Ability to write detailed briefs/explanations and concise summaries.

Recommended:
Considered useful/beneficial but not required

  • Extensive knowledge of Military History to a degree level or higher
Researcher
Miscellaneous
Alpha Tester
Public Relations

If you have skills which aren't listed and want to join us then please submit an enquiry detailing your skills and we'll get back to you as soon as possible.

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HOW DO I JOIN?

There are two routes to joining the Traction Wars team:

  1. Traction Wars Developer (TWDEV):

    A TWDEV is a full member of the development team and as such is expected to be active in the developer forums and keep to reasonable deadlines. TWDEVs however get access to internal testing builds and are listed on the team list as being a full member of the team.

  2. Traction Wars Contributing Artist (TWCON):

    A TWCON is not a full member of the development team. TWCON is designed for those talented artists who would like to work on the game but don't have the time to fully commit as a TWDEV. A TWCON is recognised in the team list as a contributing artist but do not get access to internal testing builds. They may howeverbe invited by the Game Director to join individual alpha or beta testing sessions.


Both TWDEVs and TWCONs have to agree to the same rules and are subject to both a Confidentiality Agreement (NDA) and Property Agreements.

FAQs

We have listed a few of the commonest questions we get asked before or during an application.

What happens to my application?+

ANSWER:

Loathed though we are to admit it we're only human. We try to reply to all applications as swiftly as possible but we sometimes aren't able to due to unusually large numbers of applications, seasonal vacations or our server eating them.

Please check your spam folder for our response and if you don't hear from someone after 7 days please click here to send a private message directly to our senior recruiters who will get back to you ASAP.

It's been a few days - why haven't I heard from a recruiter yet?+

ANSWER:

After your application has been submitted it is reviewed by one of our recruiters who will be in touch shortly afterwards either by e-mail or private message if you are registered on our website. The e-mail will either informing you of the next steps before starting your trial if your application has past the initial vetting or to explain why we can't go any further with your application if your application didn't make it through. We don't mind applicants re-applying if your circumstances have changed.

What is the trial?+

ANSWER:

Loathed though we are to admit it we're only human. We try to reply to all applications as swiftly as possible but we sometimes aren't able to due to unusually large numbers of applications, seasonal vacations or our server eating them.

Please check your spam folder for our response and if you don't hear from someone after 7 days please click here to send a private message directly to our senior recruiters who will get back to you ASAP.

How long do I have to complete the trial?+

ANSWER:

The timescale for your task will be discussed with you before you start the task. The timescale for every task and artist is different as it depends on both the complexity of the task, the skill of the artist and the amount of time the artist has available each week. It isn't a race so be realistic when discussing it with your recruiter.

What is the difference between a TWDEV and TWCON?+

ANSWER:

Put simply a TWCON is a part-time member of the team. A TWDEV is a full-time member of the team and as such is expected to work to shorter timescales and be far more active in discussions and team activities.

I'm halfway through an application and I've decided I want to be a TWDEV instead of a TWCON (or visa versa)+

ANSWER:

Switching your application from a TWDEV to TWCON or visa versa is easy, you just have to talk to your recruiter. Depending on how far you are through your trial and what you're doing for it you may have to do a second task but that's all.

Can I move from a TWCON to TWDEV once on the team?+

ANSWER:

Each team member is different so there is no universal answer. You would have to talk to your Head of Department and the Game Director.

What if I have a problem with the Team Agreement?+

ANSWER: On the whole the Team Agreement is non-negotiable but if you would like to discuss a problem or clarify what it means please feel free to submit an enquiry and we will try to help.

Will I get paid?+

ANSWER:

None of the team is paid and everyone works for the game voluntarily in their free time. For most of us the payment we get from the project is the experience we gain and the enjoyment we get out of the process.

Other Teams/Conflict of Interest+

ANSWER:

Our policy on working other teams/games is based on conflict of interest.

We consider each case separately depending on circumstances so there is no hard-and-fast rule but you need to tell us when you apply.

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APPLY/MAKE AN ENQUIRY

Applying to join the team is easy. Simply submit an application by clicking the button below and we'll get back to you as soon as possible. If you?re not sure and want to find out more or register your interest please feel free to submit an enquiry and we'll get in touch with you.

Page Updated: May 2015

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