WHY JOIN THE TEAM?

Professional - Motivated - Organised - Friendly

Professional:

The team consists of a international group of dedicated and professionally minded individuals who are all striving for the highest possible standards using the stunning CRYENGINE3. Our choice of this remarkable and bleeding-edge engine enables us to work to previously impossible levels of detail and accuracy without damaging gameplay.


Motivated:

Each member of the team has their own motivation be it for experience, fun or to improve their portfolio. Each of us however shares the same drive and passion to make the game something remarkable. We try wherever possible to try to match team members with tasks that will develop their skills and expand their knowledge. Several of our retired team members have made the leap into the industry and we hope to help more to follow in their footsteps in the future.


Organised:

The team uses a specially designed task manager to oversee the development of individual elements of the game. This enables the team to keep track of a multitude of ongoing tasks and to remain efficient as the team expands. We are fully equipped with the necessary development tools including a dedicated VOIP server for testing as well a high-bandwidth FTP server and two SVN servers.


Friendly:

The team has always had a warm and friendly atmosphere which is partly the reason for the unusually good retention of developers on the game.


Back to Top ^

WHO ARE WE LOOKING FOR?

The team is always looking to expand so if you are interested please check the list below to find the current recruitment status of each role.

Summary of available positions:

Arts Department
Animator Info
Character Modeller Info
Environmental Modeller Info
Flash Artist Info
Texture Artist Info
Vegetation Artist Info
Coding Department
C++ Programmer Info
Coder/Scripter Info
LUA Programmer Info
Mapping Department
Level Designer/Mapper Info
Advisory Department
Realism Adviser Info
Military Historian Info
Sound & Effects Department
Sound Engineer/SFX Artist Info
Composer
Particles Artist Info
Misc
Alpha/Beta Tester
Public Relations/Marketing

If you have skills which aren't listed and want to join us then please submit an enquiry detailing your skills and we'll get back to you as soon as possible.

Back to Top ^

HOW DO I JOIN?

There are two routes to joining the Traction Wars team:

  1. Traction Wars Developer (TWDEV):

    A TWDEV is a full member of the development team and as such is expected to be active in the developer forums and keep to reasonable deadlines. TWDEVs however get access to internal testing builds and are listed on the team list as being a full member of the team.

  2. Traction Wars Contributing Artist (TWCON):

    A TWCON is not a full member of the development team. TWCON is designed for those talented artists who would like to work on the game but don't have the time to work full-time as a TWDEV. A TWCON is recognised in the team list as a contributing artist but do not get access to internal testing builds. However they may be invited by the Game Director to join individual alpha or beta testing sessions.


Both TWDEVs and TWCONs have to agree to the same rules and are subject to both an Confidentiality Agreement (NDA) and Property Agreements.

APPLY NOW

FAQs

We have listed a few of the commonest questions we get asked before or during an application.

Contents:

  1. What happens to my application?
  2. It's been a few days - why haven't I heard from a recruiter yet?
  3. What is the trial?
  4. How long do I have to complete the trial?
  5. What is the difference between a TWDEV and TWCON?
  6. I'm halfway through an application and I've decided I want to be a TWDEV instead of a TWCON (or visa versa)
  7. Can I move from a TWCON to TWDEV once on the team?
  8. What if I have a problem with the Team Agreement?
  9. Multiple Teams/Conflict of Interestt?
  10. Will I get paid?

What happens to my application?

ANSWER: After your application has been submitted it is reviewed by one of our recruiters who will be in touch shortly afterwards either by e-mail or private message if you are registered on our website. The e-mail will either informing you of the next steps before starting your trial if your application has past the initial vetting or to explain why we can't go any further with your application if your application didn't make it through. We don't mind applicants re-applying if your circumstances have changed.

What happens to my application?

ANSWER: After your application has been submitted it is sent to the team recruiters via e-mail. One of the recruiters will send you a reply by e-mail or private message if you are registered on our website. The e-mail will either informing you of the next steps before starting your trial if your application has past the initial vetting or to explain why we can't go any further with your application if your application didn't make it through. We don't mind applicants re-applying within reason.

It's been a few days - why haven't I heard from a recruiter yet?

ANSWER: Loathed though we are to admit it we're only human. We try to reply to all applications as swiftly as possible but we sometimes aren't able to due to unusually large numbers of applications, seasonal vacations or our server eating them.

Please check your spam folder for our response and if you don't hear from someone after 7 days please click here to send a private message directly to our senior recruiters who will get back to you ASAP.

What is the trial?

ANSWER: The trial is normally a single task assigned by your recruiter to be completed in a pre-agreed timescale. In some cases we ask applicants to do more than one task either because we want to give them the benefit of the doubt if they didn't succeed immediately or because the task is dis-proportionality small or easy compared to other applicants.

How long do I have to complete the trial?

ANSWER: The timescale for your task will be discussed with you before you start the task. The timescale for every task and artist is different as it depends on both the complexity of the task, the skill of the artist and the amount of time the artist has available each week. It isn't a race so be realistic when discussing it with your recruiter.

What are the differences between TWDEV and TWCON?

ANSWER: Put simply a TWCON is a part-time member of the team. A TWDEV is a full-time member of the team and as such is expected to work to shorter timescales and be far more active in discussions and team activities.

I'm halfway through an Application and I've decided I want to be a TWDEV instead of a TWCON (or visa versa)?

ANSWER: Switching your application from a TWDEV to TWCON or visa versa is easy, you just have to talk to your recruiter. Depending on how far you are through your trial and what you're doing for it you may have to do a second task but that's all.

Can I move from a TWCON to TWDEV once on the team

ANSWER: Each team member is different so there is no universal answer. You would have to talk to your Head of Department and the Game Director.

What if I have a problem with the Team Agreement

ANSWER: On the whole the Team Agreement is non-negotiable but if you would like to discuss a problem or clarify what it means please feel free to submit an enquiry and we will try to help.

Will I get paid

ANSWER: None of the team is paid and everyone works for the game voluntarily in their free time. For most of us the payment we get from the project is the experience we gain and the enjoyment we get out of the process.

Other Teams/Conflict of Interest

ANSWER: Our policy on working other teams/games is based on conflict of interest.

We consider each case separately depending on circumstances so there is no hard-and-fast rule but you need to tell us when you apply.

Back to Top ^

APPLY/MAKE AN ENQUIRY

Applying to join the team is easy. Simply submit an application by clicking the button below and we'll get back to you as soon as possible. If you?re not sure and want to find out more or register your interest please feel free to submit an enquiry and we'll get in touch with you.

Page Updated: February 2013

Back to Top ^