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Thread: s-mines

  1. #1
    Kevino's Avatar
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    s-mines

    my favorite weapon is the s-mine = 12th December 1943: The infantryman?s nightmare ? the ?S? mine


    I hope there is a way to animate them popping up to belly height before blowing up! Not just a quick boom and your dead type animation...
    Maniche likes this.

  2. #2
    Maniche's Avatar
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    Re: s-mines

    It's possible, yes!

    Maniche

  3. #3
    General Naga's Avatar
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    Re: s-mines

    It's one of those details that would rarely be noticed but when a player did spot it they'd be left with that split second of dread before the BANG.
    Roughbeak likes this.

  4. #4
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    Re: s-mines

    exactly, and the sound of it being tripped.... shivers down your spine
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  5. #5
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    Re: s-mines

    It's one of those details that would rarely be noticed but when a player did spot it they'd be left with that split second of dread before the BANG.
    I'm getting more and more antsy to try TW out.
    Kevino likes this.

  6. #6
    volcol's Avatar
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    Re: s-mines

    I can see this being a - 'you ask, you get' sort of thing would love them in game
    Roughbeak, Kevino, Alex and 1 others like this.

  7. #7
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    Re: s-mines

    Weren't these already featured in crysis 1?

  8. #8
    General Naga's Avatar
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    Re: s-mines

    Not that I'm aware of. They had anti-personnel mines but they were claymores from memory

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    Re: s-mines

    Found a video:

  10. #10
    General Naga's Avatar
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    Re: s-mines

    Apparently I'm wrong then I thought those were AT mines which just jump around when you shoot them.

    In any case we know it's possible but we're starting from scratch so we can't use the Crysis implementation - we have to do our own.

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