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    08/07/2017 08:30 PM
    Friend or Foe

    One of the key issues we have discovered during our testing is that despite playing the game 'seriously' testers are continuing to struggle with identification of friend and foe. This has led to a high rate of friendly fire and some rather frustrating gameplay. A typical solution to this problem ...
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    30/06/2017 08:30 PM
    In our last update we talked about the continuing development of our internal build 'Overlord-lite' and the process of refinement we are currently going through. Development over the past couple of months has continued at an accelerated rate ...
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    28/04/2017 10:30 PM
    FOUR THOUSAND members! We are so privileged to have such a supportive community and would once again like to thank everyone who has signed up, participated in discussion, ...
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    07/04/2017 09:00 PM
    The past few weeks since our last update have been a hive of activity for the team, and for the first time ever we’re very excited to bring you some gifs showing off this work! ...
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    27/02/2017 10:00 PM
    As you have probably noticed over the last few weeks, we’ve been a bit quiet on the update front. The great news is that this is because the team have been preoccupied by working hard on the game and ...
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