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    29/09/2017 08:15 PM
    Ambience
    Ambience in the levels act as a base layer of audio, providing location-based sound for when the gunfire falls silent. The wind, birds, and rivers are low in the mix and usually masked by weapon fire, but without it the gameplay area would feel empty and unnatural ...
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    25/08/2017 08:15 PM
    Following the success of last year’s ‘DevCon’ at TankFest 2016, last month the team gathered once again for face-to-face meetings and discussion about the game development and our plans going forward for the project. ...
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    08/07/2017 08:30 PM
    Friend or Foe

    One of the key issues we have discovered during our testing is that despite playing the game 'seriously' testers are continuing to struggle with identification of friend and foe. This has led to a high rate of friendly fire and some rather frustrating gameplay. A typical solution to this problem ...
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    30/06/2017 08:30 PM
    In our last update we talked about the continuing development of our internal build 'Overlord-lite' and the process of refinement we are currently going through. Development over the past couple of months has continued at an accelerated rate ...
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    28/04/2017 10:30 PM
    FOUR THOUSAND members! We are so privileged to have such a supportive community and would once again like to thank everyone who has signed up, participated in discussion, ...
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