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Thread: Why CryEngine?

  1. #21
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    Re: Why CryEngine?

    I think its easier to say what are the advantages of Cryengine. On a face value level the only real arguable superiority Crynengine has over unreal is the real time lighting abilities, but even that is not really true, as Unreal is easily just as powerful with lighting and at the end of the day is going to give the same results.

    My thing (and a reason for many) is Unreal 4 is a lot easier to use and has amazing documentation and support from Epic. Cryengine does not. Part of the reason its an industry favorite is because of how accessible and intuitive it is. Even if Cryengine were better, its a pain in the ass to use and most people don't got time for that.

    Don't get me wrong, Cryengine is a solid engine and I'm not trying to imply otherwise, but its more of a 'niche' engine and will more then likely never lead the industry.
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  2. Re: Why CryEngine?

    Apple, I don't know anything about either of these engines. But logically speaking, since they have already put in so much work in cry engine wouldn't it be a waste of time if they switched to unity regardless of quality and ease of use? I mean if we look at the screenshots the game looks beautiful enough that it satisfies a lot of people. The new k98k render was an eye candy for me. So why do you think that they should switch to unity after all the work they put into cry engine to get this far with the game development? I mean they do have to start from scratch in unity right?
    Also please don't mistake my choice of words for dissing you, I'm just curious and you clearly know about stuff.
    With Every Giant Lies A Long, Dark Shadow

  3. #23
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    Re: Why CryEngine?

    Unreal not Unity

    I don't think Traction Wars should switch engines, I just like to joke about it because I have extensive experience in Unreal 4 and shipped games with it, so I'm probably biased. Though at the same time my opinions come from experience with both engines, as well as the way things are going in the industry.

    But yea it would be sillyness for Traction Wars to switch. Although I would like to say that what I said before doesn't really relate to Traction Wars at all, it more so relates to the game engines themselves through comparison as a separate debate.
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  5. #24
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    Re: Why CryEngine?

    Quote Originally Posted by Sydd View Post
    I mean if we look at the screenshots the game looks beautiful enough that it satisfies a lot of people.
    I'm not going to give my opinion on CryEngine vs Unreal Engine vs Unity, but I just wanted to point out that choosing a game engine is about a lot more than just how pretty things could look. As Sir Apple mentioned, documentation and support is a big one to think about. And then there's the whole code side of things - how easy it is to work with, how powerful it is, etc.

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  7. Re: Why CryEngine?

    Quote Originally Posted by Sir Apple View Post
    Unreal not Unity

    I don't think Traction Wars should switch engines, I just like to joke about it because I have extensive experience in Unreal 4 and shipped games with it, so I'm probably biased. Though at the same time my opinions come from experience with both engines, as well as the way things are going in the industry.

    But yea it would be sillyness for Traction Wars to switch. Although I would like to say that what I said before doesn't really relate to Traction Wars at all, it more so relates to the game engines themselves through comparison as a separate debate.
    Aha, that makes sense, thanks for clearing things up crossaint and apple.. Appreciate it!
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  9. #26
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    Re: Why CryEngine?

    Sorry, I was no trying to say that you should switch engine. I just ask the question. Like I sayed we see it times and times again that dev. teams switch to Unreal And I was just thinking that there must be a reason for that. At the end of the day, we all wish at this game will be the best WW2 FPS ever. That is why we here.. But when I see the trend to change in the middle of the production, then I am also worried at the cryEngine will fall short. And if they are not quite too late, I think that it is important to take the debate. I seems to me that Unreal is faster in the development. To put new features in the engine. And how easy is it to update the engine? Like from CryEnigen 2 to CryEngine 3?.... UnrealEngine 3 to UnrealEngine 4? When it come to realistic lookings games, I don't agree with people on Kingdom Come : Deliverance. I did some research and was pretty impressed by this

  10. #27
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    Re: Why CryEngine?

    I'm sorry but it's a strange topic to talk about since we definitely won't change engine.

    It's a personal preference; we can argue over visuals all we want, but it comes down to what fits our needs. Again, I think the reason those other games moved from CE to UE is down to either 1) better support on certain areas though Crytek have been increasingly better at it, 2) better deal money-wise, though it's not as good as it seems on UE once you do some calculations on it, 3) better knowledge of the tools, as the change from UE3 -> UE4 isn't that big from what I understand, vs. the difference from old CryEngine pre-3.5 -> CryENGINE (4th iteration)

    Though this is all just a personal opinion. I could show you a ton of stuff the CE could do that's (visually) superior to what UE can do, just as I could find a bunch of stuff that UE could do better than the CE; it's a never ending discussion I'm afraid, but the good thing about it is that it drives both companies to deliver better technology for the consumer and studios.

    The last sequence of your video can any engine do with enough time.

    Here's (to me) a more impressive video of what CE can do at least, and take not of the way light works - it's unprecedented in my opinion!
    Last edited by Maniche; 12/10/2015 at 05:28 AM.

  11. #28
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    Re: Why CryEngine?

    The CryEngine is arguably the best WYSIWYG-engine there is. I had a with to make my own WW2 fps game until I find this game and Festung Europa

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