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  1. #11

    Re: So.. where are we?

    How long is the waiting time? at least any beta test?

  2. #12
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    Re: So.. where are we?

    To Heinrich Springer (and others)
    .First, sorry if my comment seemed all knowing. The intention was informed comment, and sorry in advance if the reply below gives a bad impression. I was not aware that the project had been going for 10 years, and my view is based on spotting the TW web site about three years ago.
    .A qualified programmer can make a good estimate of where things are likely to go, even without knowing the detail. The number of devs we see involved and the type of work they manage, the spare time nature of their efforts balanced with private life obligations, the scale of the project – can we expect things to happen in the way the devs predict?
    .Is your comment about apathy unfair? Any programmer will tell you that time spent on documenting a program is as important as it is a burden. The devs seem to want to minimise program documentation and that always, always bites your bum later. The programming of a mp game is massive even if the idea seems simple. Ever had a look a game’s credits? You can see big teams for games that take about three years to write.
    .Warface (Studio Kiev) is an example of how a free to play game can succeed, so maybe TW can.
    .This turned out to be a long reply but Heinrich might have expressed the view of several people.

  3. #13
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    Re: So.. where are we?

    I used to visit this website multiple times a week, check for something new, read some forum posts. But I have to admit that sadly I've lost intereset. I know things can take a long long time to develop, and I don't care it does. But I think it's a sad mistake to have stopped sharing news, because that was the only thing that kept people following the game. I saw great potential in this game, and I still do, but due to the lack of communication I've moved on..

    I appreciate all the hard work that has gone into this game, but the way things are going at the moment doesn't look very promising to me. Instead of getting closer to a release it seems we're just moving further away. Atleast.. that's what I can tell from all that's happening..?

  4. #14
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    Re: So.. where are we?

    I too have been following this project with great interest. I am not a big gamer but have built many scale models of Pegasus Bridge and the surrounding area, and was facinated to see the accuracy and details of the maps in this game. The work that has been done on historical accuracy is amazing. I truly hope this project is completed because it looks amazing.

    Come on developers let us have some more details about what is going on. PLEASE!!

  5. #15
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    Re: So.. where are we?

    Happy to hear it is not dead. Will have a look at it whenever I get the chance .

  6. #16
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    Re: So.. where are we?

    Yeah, I've got hope but its fading quickly. Devs need to show the community something. It's been a while since we've heard anything. A simple screenshot will do.

  7. #17
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    Re: So.. where are we?

    I'm getting what I paid for...nothing.

  8. #18
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    Re: So.. where are we?

    Quote Originally Posted by tuantranbk View Post
    I'm getting what I paid for...nothing.
    Sounds about right....

    "My men are the products of total war, all of my old friends are gone. The real outfit is waiting for me in Valhalla."

  9. #19
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    Re: So.. where are we?

    I still have hope.

    - - - Updated - - -

    8 |

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  11. #20
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    Re: So.. where are we?



    (In all seriousness though there is lots being done just not to be shown. Yet.)

  12. Likes Comrade Roe, Soldier Hawk liked this post
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