Page 2 of 2 First 12
  1. #11
    Short Campaign Medal title=Campaign Medal title=Long Campaign Medal title=Extended Campaign Medal title=Prelonged Campaign Medal title=First to Serve title=

    Join Date
    16 February 2013
    Location
    Belgium
    Posts
    39
    It is necessary it's a pity to have to wage war to conquer the card, but the listening is very appreciated if I listen on a loop him
    ---
    il est dommage de devoir faire la guerre pour conquérir la carte, mais l'écoute est très apprécié si je l'écoute en boucle

  2. #12
    Short Campaign Medal title=Campaign Medal title=

    Join Date
    1 May 2016
    Location
    United States
    Posts
    6

    Re: Dev Blog: Audio for Ambience, Foley & Weapons

    omagawd, it sounds AWESOME What range where those guns in the last video at, in relation to the mic/ avatar?

  3. #13
    Short Campaign Medal title=Campaign Medal title=Long Campaign Medal title=Facebook User title=Remote Operations (Mobile Poster) title=Steam Group Medal title=Second to Serve title=

    Join Date
    30 October 2014
    Location
    United States
    Posts
    2,474

    Re: Dev Blog: Audio for Ambience, Foley & Weapons

    Amazing!! Hats off to @calgoblin, the sounds are absolutely excellent; it was especially enjoyable to listen to them in binaural audio I love everything I saw... including the map details, the lighting, the effects. Great job devs.

  4. #14
    Short Campaign Medal title=Campaign Medal title=Long Campaign Medal title=Steam Link Medal title=Third to Serve title=

    Join Date
    3 February 2015
    Location
    United States
    Posts
    12
    Me after hearing the final 3rd video of amazing audio.



    Pretty bird.....

  5. #15
    Short Campaign Medal title=Campaign Medal title=Third to Serve title=

    Join Date
    7 December 2015
    Location
    United Kingdom
    Posts
    28

    Re: Dev Blog: Audio for Ambience, Foley & Weapons

    Very effective. Perhaps your demo video should be used by players to configure their sound system before playing.
    The way the game is developing you will be hard pushed to cope with the large number of players. Have you a plan for servers and hosting?
    Best wishes for that ! !

  6. #16
    Short Campaign Medal title=Campaign Medal title=Long Campaign Medal title=Extended Campaign Medal title=Prelonged Campaign Medal title=First to Serve title=

    Join Date
    20 June 2013
    Location
    Finland
    Posts
    42
    The lack of supersonic booms from bypassing bullets, and the explosions being at the same level as gunfire makes it a bit unrealistic and underwhelming. Other than that we have an absolutely excellent audio brewing here

  7. #17
    Short Campaign Medal title=Campaign Medal title=Long Campaign Medal title=Extended Campaign Medal title=Remote Operations (Mobile Poster) title=Second to Serve title=

    Join Date
    17 June 2014
    Location
    Germany
    Posts
    172

    Re: Dev Blog: Audio for Ambience, Foley & Weapons

    Quote Originally Posted by L4rcher View Post
    If I'm standing in a field with that nice chirpy bird noise and then someone shoots at me I tell you right now I will mess my drawers. Sounds great.
    Sorry for the off topic , but your avatar man that guy deserve alot more than an hafthohlladung on his head DD

    "My men are the products of total war, all of my old friends are gone. The real outfit is waiting for me in Valhalla."

Page 2 of 2 First 12

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

Log in

Log in
Sign in through Steam